*****IMPORTANT**** Chief Myers Injury on #3

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nevdully's

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostSun Jun 28, 2015 2:31 pm

Okay so we both agree it may be a bug or more secret sauce in the code.
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Mr Baseball World

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 11:44 am

Salty wrote:
prjr wrote:What is it then?



Since i do not have the code all I can do is speculate based on empirical evidence.

Id guess that the code contains at least the following in order from my fairly certain to least certain:

1) A modifier that increases the chance of re-injury every time a player is injured; and would speculate that its a cumulative effect for a given period.
2) Some sort of overall injury base-chance determined by the total inj. ratings of all players on a particular team.
3) Some sort of batch injury chance of a particular player across the system.

As an aside: If someone does not believe the game code uses modifiers from what you see on the cards then you aren't paying close enough attention.

(am not claiming this [the modifers] are a cardinal sin, but its something that should be known)


Salty:

Could you explain the theory at number 2? I have been using an assortment of high injury guys on some teams...those with rolls on numbers other than the 2 or 12. Would these teams be helped or hurt under your theory? Thanks for any insight you have.
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Roosky

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 1:07 pm

I have no clue what the deal is but I will say this. I paled the game and rolled the dice by hand for many years, and in those years some crazy stuff has happened. I once was playing with a Pedro Martinez card that had a homerun 1-6 on 4-3 roll. In one game three homeruns were hit off that roll. Not only was the 4-3 rolled that many times, but the split deck came up 1-6 that many times. Having physically rolled the dice so much in my life it does not shock me much when the bizarre happens.
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STEVE F

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 1:17 pm

Roosky wrote:I have no clue what the deal is but I will say this. I paled the game and rolled the dice by hand for many years, and in those years some crazy stuff has happened. I once was playing with a Pedro Martinez card that had a homerun 1-6 on 4-3 roll. In one game three homeruns were hit off that roll. Not only was the 4-3 rolled that many times, but the split deck came up 1-6 that many times. Having physically rolled the dice so much in my life it does not shock me much when the bizarre happens.

Second that. I often wonder what the amount of "off-line" experience is for some of the online vets.
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Valen

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 1:37 pm

All that said perhaps Meyers card is printed incorrectly and his injury number could be on #7

If this were the case then the dice roll when he got injured would read 1-7 instead of 1-3. If you were seeing that then definitely a bug strato should address.
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Salty

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 1:51 pm

Mr Baseball World wrote:
Salty wrote:
2) Some sort of overall injury base-chance determined by the total inj. ratings of all players on a particular team.

Could you explain the theory at number 2? I have been using an assortment of high injury guys on some teams...those with rolls on numbers other than the 2 or 12. Would these teams be helped or hurt under your theory? Thanks for any insight you have.


Again just something I've noticed, not fact: (it is possible that its odd coincidences- thats why this is theory/hypothesis)

If you have any teams where you see that most of your starters are low injury risks but your back-ups are high injury risks- please go look at how many overall injuries you have.

I've had a few teams like this and the amount of injuries was astronomical- one team had over 50 injuries during the regular season, the '1' s who were the starters got injured much more often than Im used to seeing.
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warrenbob52

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 1:56 pm

That I'll teach the Chief to piss Hal off
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Salty

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 1:56 pm

Okay, so here is the list of injuries for your enjoyment: NOTICE while there are a few '2' injury risks, its a lot of '1' s - as mentioned some of the backups are higher inj rated.
PS- team made the finals, just so you understand this is not a 'sour grapes' issue.

Daniels, Kal (1987) LF 2 3.98M Game 14 2 additional days
Daniels, Kal (1987) LF 2 3.98M Game 28 2 additional days
Jones, Chipper (2008) 3B 2 7.40M Game 29 2 additional days
Jones, Chipper (2008) 3B 2 7.40M Game 32 2 additional days
Carew, Rod (1973) 2B 1 5.78M Game 34 2 additional days
Mackey, Biz (1931) C 2 4.05M Game 33 7 additional days
Carew, Rod (1973) 2B 1 5.78M Game 37 3 additional days
Brouhard, Mark (1982) RF 1 1.44M Game 44 1 additional day
Carew, Rod (1973) 2B 1 5.78M Game 55 1 additional day
Mackey, Biz (1931) C 2 4.05M Game 57 6 additional days
Carew, Rod (1973) 2B 1 5.78M Game 63 1 additional day
Jones, Chipper (2008) 3B 2 7.40M Game 65 1 additional day
Smith, Chino (1927) RF 1 7.87M Game 66 1 additional day
Smith, Chino (1927) RF 1 7.87M Game 71 2 additional days
Charleston, Oscar (1927) CF 1 7.58M Game 79 1 additional day
Kluszewski, Ted (1950) 1B 1 3.93M Game 78 2 additional days
Ryan, Nolan (1986) P - 5.53M Game 74 8 additional days
Jennings, Hughie (1896) SS 1 8.94M Game 68 15 additional days
Daniels, Kal (1987) LF 2 3.98M Game 91 7 additional days
Kluszewski, Ted (1950) 1B 1 3.93M Game 97 1 additional day
Brouhard, Mark (1982) RF 1 1.44M Game 111 1 additional day
Daniels, Kal (1987) LF 2 3.98M Game 104 8 additional days
Smith, Chino (1927) RF 1 7.87M Game 99 15 additional days
Jones, Chipper (2008) 3B 2 7.40M Game 105 10 additional days
Davis, Kiddo (1936) CF 2 .70M Game 108 8 additional days
Mackey, Biz (1931) C 2 4.05M Game 114 3 additional days
Charleston, Oscar (1927) CF 1 7.58M Game 120 2 additional days
Daniels, Kal (1987) LF 2 3.98M Game 115 7 additional days
Daniels, Kal (1987) LF 2 3.98M Game 123 3 additional days
Mackey, Biz (1931) C 2 4.05M Game 126 1 additional day
Hershberger, Willard (1940) C 6 1.22M Game 129 1 additional day
Kluszewski, Ted (1950) 1B 1 3.93M Game 123 10 additional days
Smith, Chino (1927) RF 1 7.87M Game 135 1 additional day
Jones, Chipper (2008) 3B 2 7.40M Game 138 3 additional days
Kluszewski, Ted (1950) 1B 1 3.93M Game 142 1 additional day
Jones, Chipper (2008) 3B 2 7.40M Game 144 2 additional days
Davis, Kiddo (1936) CF 2 .70M Game 142 6 additional days
Davis, Kiddo (1936) CF 2 .70M Game 150 1 additional day
Mackey, Biz (1931) C 2 4.05M Game 151 1 additional day
Carew, Rod (1973) 2B 1 5.78M Game 151 2 additional days
Kluszewski, Ted (1950) 1B 1 3.93M Game 153 1 additional day
Charleston, Oscar (1927) CF 1 7.58M Game 143 15 additional days
Daniels, Kal (1987) LF 2 3.98M Game 156 2 additional days
Smith, Chino (1927) RF 1 7.87M Game 158 7 additional days
Daniels, Kal (1987) LF 2 3.98M Semi-Finals Game 4 1 additional day
Jennings, Hughie (1896) SS 1 8.94M Semi-Finals Game 5 5 additional days
Smith, Chino (1927) RF 1 7.87M Finals Game 1 3 additional days
Mackey, Biz (1931) C 2 4.05M Finals Game 4 8 additional days
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Salty

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 1:57 pm

Just to be clear-

Yeah, thats ONE team, not the whole league.
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Valen

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Re: *****IMPORTANT**** Chief Myers Injury on #3

PostMon Jun 29, 2015 5:16 pm

I've had a few teams like this

It would seem to me that if it was programmed in for a player's odds of injury to go up for x number of games when returning from injury it should happen to all teams and all players.

I would wager if someone went back over their teams they would find a few occasional instances where a player who has the possibility of injury on the card never get injured. Would you then bring that up and argue there must be modifiers to arbitrarily pick certain players certain seasons and force them to be injury free?
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