- Posts: 1975
- Joined: Mon Dec 23, 2013 5:55 pm
I just really don't like the idea of messing with the roll distribution. I know that the game does some adjustments, and I don't like that either. But the game is supposed to be built on the distribution of dice rolls, and whenever there are "fudge factors" introduced it adds uncertainty to the game that should not be there. This is supposed to be based on math and probability, not on unknown factors worked into the code and unavailable to the game players. That's not how the dice and card game works.
I am not sure why you dont think this would take care of the super reliever problem. Currently, a pitcher gets hurt if there is a 6-12 roll on the DH, right. Now, lets say hypothetically that 10% over regular usage moves you 1 injury spot. A pitcher throwing just 50% over his normal allotment is now injured on a 6-7. And since none of those guys threw 200 innings, they are all subject to 15 game injuries. I know it is not perfect, but...I got nothing else that doesn't go messing with rolls.