Closer Rule Explanation

Postby Mean Dean » Sat Apr 08, 2006 1:53 pm

[b:220862002d]lucky[/b:220862002d], I believe this...[quote:220862002d]A 0 closer rating only gets tired after the first hit or walk, not after the first batter. If a 0 closer gets 3 straight outs, he's not tired the whole way through.[/quote:220862002d]... is correct. 0 is 0 outs, just like 1 is 1 out and 6 is 6 outs; it works the same way.
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Postby MARCPELLETIER » Sat Apr 08, 2006 7:26 pm

[quote:193d3f43ca]
A 0 closer rating only gets tired after the first hit or walk, not after the first batter. If a 0 closer gets 3 straight outs, he's not tired the whole way through.
[/quote:193d3f43ca]

All right then!![/quote]
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Postby bleacher_creature » Sat Apr 08, 2006 7:46 pm

And I'll use this opportunity to repeat myself.

[b:2a3807d4bb]SOM ONLINE PLAYERS SHOULD BE ALLOWED TO SEE A COMPLETE COPY OF THE BOARD GAME RULES SINCE THEY PAY MORE ON AVG PER YEAR THAN BOARD GAME OR CD ROM PLAYERS DO.[/b:2a3807d4bb]

Strat is trying to de-emphasize that this is a board game in the online version, because Diamond Mind picks on them about this.
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Postby MICHAELTARBELL » Mon Apr 10, 2006 8:58 am

28.1 Closer ratings range from 0‑6, with 6 being the big‑league's most frequent and successful closers. If a relief pitcher is rated "N" for closer endurance, he should not be used as a closer.

28.2 Closer endurance is the duration, measured in number of outs, a pitcher can maintain his effectiveness in closer situations. In Strat‑O‑Matic, a "closer situation" is defined differently than a big‑league save opportunity. Your pitcher will be in a "closer situation" whenever you have the lead in the 9th inning or later and the tying run is on base or at bat.

28.3 A pitcher may enter a game in a closer situation or a game he already has entered may suddenly become a closer situation. Here are some rules to govern both possibilities:

28.31 The closer rules do not affect the current game's starting pitchers, who always use their starter POW (even for starting pitchers who have ratings both as starters and relievers).

28.32 Each reliever enters the game using either his closer endurance (if the game is already a closer situation) or his regular POW rating (if the game is not currently a closer situation).

28.33 If the pitcher begins his appearance with his regular POW and the game becomes a closer situation, he changes to his closer endurance rating. At that time, reduce his closer endurance by the number of outs he has already recorded. This number cannot be reduced to lower than 0, unless the pitcher's closer endurance is "N".

28.34 Once a pitcher begins to use his closer endurance rating, that is his endurance for the remainder of his appearance, even if the score changes and the game no longer is a closer situation.

Example: A reliever enters the game in the bottom of the 9th inning with a 3‑2 lead ‑ a closer situation. The opposing team ties the score in the bottom of the 9th. In the top of the 10th, the pitcher's team scores four times. If the same pitcher remains in the game for the bottom of the 10th, he is still using his closer endurance rating to determine when he becomes fatigued.

28.35 The closer endurance rating is the number of outs the pitcher can record before becoming fatigued. Once this number has been reached, reducing his endurance rating to 0, he becomes fatigued as soon as he allows a hit or walk.

Example: A pitcher with a closer endurance rating of 0 will become fatigued as soon as he surrenders a hit or walk, while a pitcher with closer endurance of 6 can pitch two full innings without risking fatigue.

28.36 Any pitcher with a closer endurance rating of "N" is immediately considered fatigued with the first batter he faces in a closer situation.

28.37 As with regular POW, once a reliever becomes fatigued under the terms of the Closer Rule, out readings followed by dots become SINGLE** (all other baserunners advancing two bases).

28.38 When using the Closer Rule, also be sure to use the rule which limits a reliever's innings to his relief POW rating, plus 2. At that point, he automatically becomes fatigued.
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Postby MICHAELTARBELL » Mon Apr 10, 2006 9:09 am

So, to summarize

1) A "Closer situation", as Luckyman says, is different in Strat than in real baseball. It can only occur in the ninth inning or later, WHENEVER you have the lead with the tying run(s) either on base or at bat.

2) The closers endurance (C6,C4,C0, etc...) is when he becomes SUSEPTIBLE to fatigue...in a closer situation, the pitcher immediately becomes fatigued as soon as he gives up a hit or a walk upon expiration of his closer rating....for example, reliever comes in with a C0 rating, with a one run lead in the bottom of the ninth. If he walks the batter, he is fatigued.....while a pitcher with a C6 rating can pitch 2 full innings (in a closer situation) before becoming suseptible to fatigue.

3) If a closer comes in the game and it is not a closer situation, as soon as it becomes one, his closer rating is used, MINUS any outs he has recorded. For example, a R1/C6 comes into the game in the 8th with a one run lead and retires the side. When the ninth inning comes, and he still has a one run lead, it is now a CLOSER situation (because the batter is the tying run). So his C6 rating is now a C3 rating, since he has already recorded 3 outs....

make sense?? :wink:

Here is a link to the rules. SOM uses the "Super Advanced" rules....

[url=http://members.aol.com/sberen2000/boardgame.htm]SOM Board Rules[/url]
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Postby bleacher_creature » Mon Apr 10, 2006 3:09 pm

Now you've done it. The Glen Head "Sporanos" are on the way to Steve Beren's house. 8)
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Postby Essex Moosemen » Tue Apr 11, 2006 2:56 pm

Is it just me or does it seem like HAL spreads the saves out more in 2006. I have all my closers set to maximize and I see all kinds of 9th inning decisions being made.
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