Shifting Sands 1969 Theme League Sign-Up - Suspended

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Shifting Sands 1969 Theme League Sign-Up - Suspended

Postby GFDWARF07 » Sat Jan 21, 2012 6:54 pm

I participated in a league like this for the ATGVI game last fall and it was a blast. It should be fun here too. Please read the rules carefully and decide on your theme carefully.

Each of the 12 managers, when signing up, introduces one theme that every team in the league must adhere to. So, there will be TWELVE themes that your teams will be built under. League rules are as follows:

1. $100m cap, w/ DH.
2. Your theme can take no more than 30 words to describe.
3. A theme can not circumvent or cancel a previous listed theme.
4. Be sure there are enough players, etc. to meet your theme before posting it. This is especially important given the size of the 1969 player pool.
5. The draft will be 24 rounds on Diamond Dope, with a two hour clock started after round 2 is complete, running 8am - 10pm each day.


That's it. Anything else goes. Themes can involve ballparks, player names, lineups, defense, etc, etc. Anything reasonable within the '69 game rules that is possible to achieve for 12 teams. The commissioner reserves the right to modify some themes, if necessary, to assure they are workable, before the draft begins.

The shifting sands leagues are real fun, but can be devilish when constructing teams, and headache inducing, at times. Shifting Sands is not for the faint of heart, or those who like to put together a team and go on auto pilot. You have been warned. Some themes may require you to alter lineups daily to stay in compliance.

Signup below, with your theme (30 words or less):
1. gfdwarf07 - Theme: Iron Gloves - Teams must start a [b:c1135fcde9]"3 or 4"[/b:c1135fcde9] on defense at [b:c1135fcde9]SS, 2B and CF[/b:c1135fcde9]. These players must stay in the starting lineup cards, even if injured (HAL decides injury replacements).
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So for example, as a result of the Iron Glove theme, any "1 or 2" defensive rating players who are rated only at these positions are, by definition, either DHing or back-ups (Reggie Smith, Paul Blair, Bud Harrelson, etc.). Guys rated for other positions can start at that spot (i.e. Agee in RF, Petrocelli at 3B, etc.).

Keep in mind such rules can be further complicated by future designated themes.

If anybody needs help I can suggest some more themes too.
Last edited by GFDWARF07 on Sat Feb 04, 2012 1:06 pm, edited 4 times in total.
GFDWARF07
 
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Good luck with your theme league

Postby Whamo » Sun Jan 22, 2012 1:58 pm

It's too confusing for me. Not my cup of tea.
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how do we keep track of all these

Postby Rjnewman » Sun Jan 22, 2012 3:07 pm

in terms of compliance.
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Re: how do we keep track of all these

Postby GFDWARF07 » Sun Jan 22, 2012 4:08 pm

[quote:003e04a6b0="Rjnewman"]in terms of compliance.[/quote:003e04a6b0]

I will confirm compliance to start season (initial rosters), then we are all on the honor system - same as all of our theme leagues.
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Postby franky35 » Sun Jan 22, 2012 5:24 pm

1. gfdwarf07 - Theme: Iron Gloves - Teams must start a "3 or 4" on defense at SS, 2B and CF. These players must stay in the starting lineup cards, even if injured (HAL decides injury replacements).
2. franky35 - Expansion draft - the first 3 rounds of the draft are limited to picks from the 4 expansion teams - KC, Expos, SD, and Pilots. Picks can't be cut.
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could be expansion players or expansion stadiums. The picks can be traded. These rounds 1-3 picks can be traded but can't be cut.
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Postby GFDWARF07 » Sun Jan 22, 2012 6:35 pm

I like it, Franky! I made the draft 24 rounds until we see what the stadium situation is (may be covered in a theme as well). If we do end up drafting a stadium too we will expand to 26 rounds.
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Postby BrotherA4him » Sun Jan 22, 2012 10:21 pm

1. gfdwarf07 - Theme: Iron Gloves - Teams must start a "3 or 4" on defense at SS, 2B and CF. These players must stay in the starting lineup cards, even if injured (HAL decides injury replacements).
2. franky35 - Expansion draft - the first 3 rounds of the draft are limited to picks from the 4 expansion teams - KC, Expos, SD, and Pilots. Picks can't be cut.
3.Poppa Rock - Cheapo SP - Every team can ONLY have one $500K Starting pitcher, but that pitcher MUST start once every five games.
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Postby GFDWARF07 » Sun Jan 22, 2012 11:39 pm

Sweet! Nice one Austin!
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Postby TallEd » Mon Jan 23, 2012 2:06 am

1. gfdwarf07 - Theme: Iron Gloves - Teams must start a "3 or 4" on defense at SS, 2B and CF. These players must stay in the starting lineup cards, even if injured (HAL decides injury replacements).
2. franky35 - Expansion draft - the first 3 rounds of the draft are limited to picks from the 4 expansion teams - KC, Expos, SD, and Pilots. Picks can't be cut.
3.Poppa Rock - Cheapo SP - Every team can ONLY have one $500K Starting pitcher, but that pitcher MUST start once every five games.
4.TallEd - balanced staff - each team must draft and maintain on their roster 5 RH and 5 LH pitchers
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Regarding the cheapo pitcher must every team have at least one .5 pitcher that starts every 5th game? example scenario draft a .51 starter and 4 * rated pitchers and avoid having to start a scrub every 5th game. This would take the teeth out of that theme. Seems that MUST would have more impact.
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Postby GFDWARF07 » Mon Jan 23, 2012 2:45 am

I think the clear intent is that your 500K starting pitcher (which I read as $500K - in other words not 510K) has to start every 5th game. If you have 4 SP*'s you still have to run a 5 man rotation - takes some value away from SP*'s, but that's cool.

Is that correct Austin?
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